using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004C6 RID: 1222 [Token(Token = "0x20004C6")] public interface EDINFHCCNCO { // Token: 0x17000662 RID: 1634 // (get) Token: 0x06002465 RID: 9317 [Token(Token = "0x17000662")] Material EJNIDJKHIOM { [Token(Token = "0x6002465")] [Address(Slot = "0")] get; } // Token: 0x17000663 RID: 1635 // (get) Token: 0x06002466 RID: 9318 // (set) Token: 0x06002467 RID: 9319 [Token(Token = "0x17000663")] bool MHKMEIMAHLD { [Token(Token = "0x6002466")] [Address(Slot = "1")] get; [Token(Token = "0x6002467")] [Address(Slot = "2")] set; } // Token: 0x17000664 RID: 1636 // (get) Token: 0x06002468 RID: 9320 [Token(Token = "0x17000664")] bool AEPHGABDALC { [Token(Token = "0x6002468")] [Address(Slot = "3")] get; } // Token: 0x06002469 RID: 9321 [Token(Token = "0x6002469")] [Address(Slot = "4")] void DDBFOBCFOAP(Mesh EDLHNCIENFD); }