using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002FD3 RID: 12243 [Token(Token = "0x2002FD3")] public class ELFAHKIGLDK { // Token: 0x06014A60 RID: 84576 RVA: 0x004C4948 File Offset: 0x004C2B48 [Token(Token = "0x6014A60")] [Address(RVA = "0x16DB0C0", Offset = "0x16DA0C0", VA = "0x1816DB0C0")] public bool GEOLDMDAMKH(Collider GLPOLGOBLAA, ref Bounds PDPPMFNOBMO) { if (GLPOLGOBLAA == 0) { } float num; if (!GLPOLGOBLAA) { if (GLPOLGOBLAA == 0) { } if (!GLPOLGOBLAA) { if (GLPOLGOBLAA != 0) { } bool flag; Mesh mesh; if (GLPOLGOBLAA && flag && mesh) { Vector3 vector; float z = vector.z; } } Vector3 one = Vector3.one; float num2; num = num2 * 2f; Vector3 vector2; float z2 = vector2.z; PDPPMFNOBMO.m_Center = num; } Vector3 vector3; float z3 = vector3.z; PDPPMFNOBMO.m_Center = num; throw new NullReferenceException(); } // Token: 0x06014A61 RID: 84577 RVA: 0x004C49DC File Offset: 0x004C2BDC [Token(Token = "0x6014A61")] [Address(RVA = "0x16DB510", Offset = "0x16DA510", VA = "0x1816DB510")] public bool JBNHKMBEHIG(Collider MBEHODBGOJI) { bool flag; if (flag) { Transform transform = MBEHODBGOJI.transform; Vector3 vector; float z = vector.z; this.KCHBEGGLAHI.z = z; Transform transform2 = MBEHODBGOJI.transform; Transform transform3 = MBEHODBGOJI.transform; Vector3 right = Vector3.right; float num; this.DDKKOADJFOH = num; Transform transform4 = MBEHODBGOJI.transform; Vector3 up = Vector3.up; float num2; this.DDKKOADJFOH.y = num2; Transform transform5 = MBEHODBGOJI.transform; Vector3 forward = Vector3.forward; float num3; this.DDKKOADJFOH.z = num3; return true; } throw new NullReferenceException(); } // Token: 0x06014A62 RID: 84578 RVA: 0x004C4A68 File Offset: 0x004C2C68 [Token(Token = "0x6014A62")] [Address(RVA = "0x16DA240", Offset = "0x16D9240", VA = "0x1816DA240")] public void DCAPOLBKCEH(ELFAHKIGLDK HPKICPNGMDJ) { Quaternion igpenjbjadk = this.IGPENJBJADK; Quaternion igpenjbjadk2 = HPKICPNGMDJ.IGPENJBJADK; float z = Vector3.right.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; float z4 = Vector3.up.z; Vector3 vector3; float z5 = vector3.z; float z6 = Vector3.forward.z; Vector3 vector4; float z7 = vector4.z; Vector3 vector5; float z8 = vector5.z; float z9 = this.KCHBEGGLAHI.z; float z10 = HPKICPNGMDJ.KCHBEGGLAHI.z; Vector3 vector6; float z11 = vector6.z; Vector3 vector7; float z12 = vector7.z; int num = 0; float num2; if (num2 <= (float)num) { } float z13 = this.DDKKOADJFOH.z; float z14 = this.DDKKOADJFOH.z; Vector3 vector8; float z15 = vector8.z; Vector3 vector9; float z16 = vector9.z; Vector3 vector10; float z17 = vector10.z; Vector3 vector11; float z18 = vector11.z; Vector3 vector12; float z19 = vector12.z; Vector3 vector13; float z20 = vector13.z; Vector3 vector14; float z21 = vector14.z; Vector3 vector15; float z22 = vector15.z; Vector3 vector16; float z23 = vector16.z; Vector3 vector17; float z24 = vector17.z; Vector3 vector18; float z25 = vector18.z; Vector3 vector19; float z26 = vector19.z; Vector3 vector20; float z27 = vector20.z; Vector3 vector21; float z28 = vector21.z; Vector3 vector22; float z29 = vector22.z; Vector3 vector23; float z30 = vector23.z; Vector3 vector24; float z31 = vector24.z; Vector3 vector25; float z32 = vector25.z; Vector3 vector26; float z33 = vector26.z; Vector3 vector27; float z34 = vector27.z; Vector3 vector28; float z35 = vector28.z; Vector3 vector29; float z36 = vector29.z; Vector3 vector30; float z37 = vector30.z; Vector3 vector31; float z38 = vector31.z; Vector3 vector32; float z39 = vector32.z; Vector3 vector33; float z40 = vector33.z; Vector3 vector34; float z41 = vector34.z; Vector3 vector35; float z42 = vector35.z; Vector3 vector36; float z43 = vector36.z; Vector3 vector37; float z44 = vector37.z; Vector3 vector38; float z45 = vector38.z; Vector3 vector39; float z46 = vector39.z; Vector3 vector40; float z47 = vector40.z; float z48 = this.KCHBEGGLAHI.z; Quaternion igpenjbjadk3 = this.IGPENJBJADK; Vector3 vector41; float z49 = vector41.z; this.DDKKOADJFOH.z = z49; Vector3 vector42; float z50 = vector42.z; Vector3 vector43; float z51 = vector43.z; this.KCHBEGGLAHI.z = z51; } // Token: 0x06014A63 RID: 84579 RVA: 0x004C4C9C File Offset: 0x004C2E9C [Token(Token = "0x6014A63")] [Address(RVA = "0x16DBAF0", Offset = "0x16DAAF0", VA = "0x1816DBAF0")] private static void PJILDDNEGKB(ref Vector3 FFOJBDNKMJK, ref Vector3 PMCAKBEJBFN, Vector3 IFAIDIKJOAC) { float z = FFOJBDNKMJK.z; float z2 = IFAIDIKJOAC.z; Vector3 vector; float z3 = vector.z; float z4 = IFAIDIKJOAC.z; FFOJBDNKMJK.z = z3; float z5 = PMCAKBEJBFN.z; Vector3 vector2; float z6 = vector2.z; PMCAKBEJBFN.z = z6; } // Token: 0x06014A64 RID: 84580 RVA: 0x004C4CE8 File Offset: 0x004C2EE8 [Token(Token = "0x6014A64")] [Address(RVA = "0x16DB9B0", Offset = "0x16DA9B0", VA = "0x1816DB9B0")] public static ELFAHKIGLDK LOOFMGLHBEF(GameObject DFEIOJDNOGD, Quaternion IGPENJBJADK, bool CLAOPEDMPGL, bool FIKLHKPOAGL) { ELFAHKIGLDK elfahkigldk = new ELFAHKIGLDK(); ELFAHKIGLDK elfahkigldk2 = new ELFAHKIGLDK(); Collider[] componentsInChildren = DFEIOJDNOGD.GetComponentsInChildren(CLAOPEDMPGL); int num = 0; int length = componentsInChildren.Length; if (num < length) { Collider collider = componentsInChildren[num]; if ((FIKLHKPOAGL || !collider.isTrigger) && elfahkigldk2.JBNHKMBEHIG(collider)) { elfahkigldk.DCAPOLBKCEH(elfahkigldk2); } num++; } return elfahkigldk; } // Token: 0x06014A65 RID: 84581 RVA: 0x004C4D4C File Offset: 0x004C2F4C [Token(Token = "0x6014A65")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ELFAHKIGLDK() { } // Token: 0x0400D68D RID: 54925 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D68D")] public Vector3 KCHBEGGLAHI; // Token: 0x0400D68E RID: 54926 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400D68E")] public Quaternion IGPENJBJADK; // Token: 0x0400D68F RID: 54927 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400D68F")] public Vector3 DDKKOADJFOH; }