using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.PostProcessing; using UnityEngine.Rendering.Universal; // Token: 0x02002297 RID: 8855 [Token(Token = "0x2002297")] public static class EOAEDHMGACB { // Token: 0x0600E143 RID: 57667 RVA: 0x0033EB0C File Offset: 0x0033CD0C [Token(Token = "0x600E143")] [Address(RVA = "0x1FE57A0", Offset = "0x1FE47A0", VA = "0x181FE57A0")] public static RenderTexture IJGIJMONMBP(int HFNDPDFBLPA, int CHAKCELLLJD, int MBLPPLGFEAE, Camera FOMHGMLPOND) { int num = 0; if (FOMHGMLPOND != num) { string name = FOMHGMLPOND.name; if (FOMHGMLPOND.allowHDR) { } } RenderTextureFormat renderTextureFormat; string text = string.Format("RT_{0}_{1}", "NullCamera", renderTextureFormat); RenderTexture renderTexture; renderTexture.name = text; int activeMsaaSampleCount = UniversalRenderPipeline.ActiveMsaaSampleCount; renderTexture.antiAliasing = activeMsaaSampleCount; return renderTexture; } // Token: 0x0600E144 RID: 57668 RVA: 0x0033EB6C File Offset: 0x0033CD6C [Token(Token = "0x600E144")] [Address(RVA = "0x1FE5620", Offset = "0x1FE4620", VA = "0x181FE5620")] public static LayerMask IGCKCLGHFPP(Camera FOMHGMLPOND) { int num = 0; PostProcessLayer component = FOMHGMLPOND.GetComponent(); if (component) { string[] array = new string[2]; if ("Water" != 0) { } array[0] = "Water"; if ("Hidden In First Person" != 0) { } array[1] = "Hidden In First Person"; LayerMask layerMask = LayerMask.GetMask(array); component.volumeLayer = layerMask; } throw new NullReferenceException(); } // Token: 0x0600E145 RID: 57669 RVA: 0x0033EBD8 File Offset: 0x0033CDD8 [Token(Token = "0x600E145")] [Address(RVA = "0x1FE5590", Offset = "0x1FE4590", VA = "0x181FE5590")] public static void DEKFDDFJCMM(Camera FOMHGMLPOND, LayerMask KNAHGODBCAI) { int mask = KNAHGODBCAI.m_Mask; PostProcessLayer component = FOMHGMLPOND.GetComponent(); int num = 0; if (component != num) { component.volumeLayer = mask; } } // Token: 0x0600E146 RID: 57670 RVA: 0x0033EC0C File Offset: 0x0033CE0C [Token(Token = "0x600E146")] [Address(RVA = "0x1FE5910", Offset = "0x1FE4910", VA = "0x181FE5910")] public static void KFHLFMBHDBC(RenderTexture LDEKHANDCBO) { Graphics.Blit(Texture2D.blackTexture, LDEKHANDCBO); } }