using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010C RID: 268 [Token(Token = "0x200010C")] public class EncounterSpotlightModel : MonoBehaviour { // Token: 0x1700010F RID: 271 // (get) Token: 0x060006F5 RID: 1781 RVA: 0x00022FCC File Offset: 0x000211CC // (set) Token: 0x060006F6 RID: 1782 RVA: 0x00022FEC File Offset: 0x000211EC [Token(Token = "0x1700010F")] public bool IKAGKELDMJH { [Token(Token = "0x60006F5")] [Address(RVA = "0x1FEEB40", Offset = "0x1FEDB40", VA = "0x181FEEB40")] get { return this.lightShafts.activeSelf; } [Token(Token = "0x60006F6")] [Address(RVA = "0x1FEEB60", Offset = "0x1FEDB60", VA = "0x181FEEB60")] set { this.lightShafts.SetActive(value); } } // Token: 0x060006F7 RID: 1783 RVA: 0x0002300C File Offset: 0x0002120C [Token(Token = "0x60006F7")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public EncounterSpotlightModel() { } // Token: 0x0400064D RID: 1613 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400064D")] [SerializeField] private GameObject lightShafts; }