using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.Universal; // Token: 0x02002298 RID: 8856 [Token(Token = "0x2002298")] public static class FAFJPMIFDCG { // Token: 0x0600E147 RID: 57671 RVA: 0x0033EC28 File Offset: 0x0033CE28 [Token(Token = "0x600E147")] [Address(RVA = "0x1B4E790", Offset = "0x1B4D790", VA = "0x181B4E790")] public static void FONLGIPBLKG() { Material skybox = RenderSettings.skybox; int num = 0; if (skybox != num) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; if (skybox == jobpipgomng) { } RenderSettings.skybox = FAFJPMIFDCG.ANHAHBFABFD(skybox); FAFJPMIFDCG.IEGJNHFCFDD = skybox; } } // Token: 0x0600E148 RID: 57672 RVA: 0x0033EC6C File Offset: 0x0033CE6C [Token(Token = "0x600E148")] [Address(RVA = "0x1B4E3D0", Offset = "0x1B4D3D0", VA = "0x181B4E3D0")] private static Material ANHAHBFABFD(Material DIEPOPNJNCO) { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; FAFJPMIFDCG.JOBPIPGOMNG = global::UnityEngine.Object.Instantiate(DIEPOPNJNCO); IRecRoomQualityConfigProvider recRoomQualityConfigProvider; if (recRoomQualityConfigProvider == 0) { Shader shader = FAFJPMIFDCG.JOBPIPGOMNG.shader; Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; if (shader == ikioachhjcl && FAFJPMIFDCG.JOBPIPGOMNG.IsKeywordEnabled("_SUNDISK_HIGH_QUALITY")) { FAFJPMIFDCG.JOBPIPGOMNG.DisableKeyword("_SUNDISK_HIGH_QUALITY"); FAFJPMIFDCG.JOBPIPGOMNG.EnableKeyword("_SUNDISK_SIMPLE"); } } return FAFJPMIFDCG.JOBPIPGOMNG; } // Token: 0x0600E149 RID: 57673 RVA: 0x0033ED14 File Offset: 0x0033CF14 [Token(Token = "0x600E149")] [Address(RVA = "0x1B4E8D0", Offset = "0x1B4D8D0", VA = "0x181B4E8D0")] public static void IGMFHIBECOD() { Material jobpipgomng = FAFJPMIFDCG.JOBPIPGOMNG; int num = 0; bool flag = jobpipgomng != num; int num2 = 0; if (flag) { global::UnityEngine.Object.DestroyImmediate(FAFJPMIFDCG.JOBPIPGOMNG); FAFJPMIFDCG.JOBPIPGOMNG = num2; } FAFJPMIFDCG.IEGJNHFCFDD = num2; } // Token: 0x0600E14A RID: 57674 RVA: 0x0033ED50 File Offset: 0x0033CF50 [Token(Token = "0x600E14A")] [Address(RVA = "0x1B4E2C0", Offset = "0x1B4D2C0", VA = "0x181B4E2C0")] private static void AMPADOGHJBO(ref Material KDGCIEOBHKM) { Shader ikioachhjcl = FAFJPMIFDCG.IKIOACHHJCL; Shader shader; bool flag; if (shader == ikioachhjcl && flag) { return; } } // Token: 0x0400922E RID: 37422 [Token(Token = "0x400922E")] private const string NEFADBFMBEO = "_SUNDISK_SIMPLE"; // Token: 0x0400922F RID: 37423 [Token(Token = "0x400922F")] private const string APCOIDLLJIE = "_SUNDISK_HIGH_QUALITY"; // Token: 0x04009230 RID: 37424 [Token(Token = "0x4009230")] private static Material IEGJNHFCFDD; // Token: 0x04009231 RID: 37425 [Token(Token = "0x4009231")] private static Material JOBPIPGOMNG; // Token: 0x04009232 RID: 37426 [Token(Token = "0x4009232")] private static Shader IKIOACHHJCL = Shader.Find("Skybox/Procedural"); }