using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200062F RID: 1583 [Token(Token = "0x200062F")] public class FramerateCounter : MonoBehaviour { // Token: 0x06002E53 RID: 11859 RVA: 0x000BDB10 File Offset: 0x000BBD10 [Token(Token = "0x6002E53")] [Address(RVA = "0x164A2D0", Offset = "0x16492D0", VA = "0x18164A2D0")] private void Update() { float nilpdpnkdgk = this.NILPDPNKDGK; float num = Time.unscaledDeltaTime; num = nilpdpnkdgk; float num2 = Mathf.Min(num, 1f); this.NILPDPNKDGK = num2; float realtimeSinceStartup = Time.realtimeSinceStartup; float nilpdpnkdgk2 = this.NILPDPNKDGK; object[] array = new object[2]; if (array != 0) { } array[0] = array; if (array != 0) { } array[1] = array; DebugVR.LogFormatPersistent(realtimeSinceStartup, "Avg: {0:0.0}, Min: {1:0.0}", array); this.JPKGKHBFFJG = (int)((ulong)0L); float realtimeSinceStartup2 = Time.realtimeSinceStartup; this.FLDNAPCDPEI = realtimeSinceStartup2; this.NILPDPNKDGK = float.MaxValue; } // Token: 0x06002E54 RID: 11860 RVA: 0x000BDBB8 File Offset: 0x000BBDB8 [Token(Token = "0x6002E54")] [Address(RVA = "0xAA2820", Offset = "0xAA1820", VA = "0x180AA2820")] public FramerateCounter() { } // Token: 0x040025D2 RID: 9682 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40025D2")] [SerializeField] private float refreshSeconds = 1f; // Token: 0x040025D3 RID: 9683 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40025D3")] private int JPKGKHBFFJG; // Token: 0x040025D4 RID: 9684 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40025D4")] private float NILPDPNKDGK; // Token: 0x040025D5 RID: 9685 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40025D5")] private float FLDNAPCDPEI; }