using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000676 RID: 1654 [Token(Token = "0x2000676")] public class GLLDMIPMDIM { // Token: 0x06003037 RID: 12343 RVA: 0x000C4228 File Offset: 0x000C2428 [Token(Token = "0x6003037")] [Address(RVA = "0x1AE1060", Offset = "0x1AE0060", VA = "0x181AE1060")] public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB) { Transform transform = CHEJPOIMMCK.transform; int num = 0; float num2; GLLDMIPMDIM.KCIKPDKOLOP.x = num2; Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP; num += num; float num3; kcikpdkolop[0] = num3; float num4; GLLDMIPMDIM.KCIKPDKOLOP[1] = num4; Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP; num++; float num5; kcikpdkolop2[1] = num5; Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP; float num6; GLLDMIPMDIM.KCIKPDKOLOP.x = num6; Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP; num += num; float num7; kcikpdkolop6[0] = num7; float num8; GLLDMIPMDIM.KCIKPDKOLOP[1] = num8; Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP; num++; float num9; kcikpdkolop7[1] = num9; Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP; Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP; float num10; kcikpdkolop11[0] = num10; float num11; GLLDMIPMDIM.KCIKPDKOLOP[0] = num11; float num12; GLLDMIPMDIM.KCIKPDKOLOP[1] = num12; Vector4[] kcikpdkolop12 = GLLDMIPMDIM.KCIKPDKOLOP; } // Token: 0x06003038 RID: 12344 RVA: 0x000C432C File Offset: 0x000C252C [Token(Token = "0x6003038")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public GLLDMIPMDIM() { } // Token: 0x040027ED RID: 10221 [Token(Token = "0x40027ED")] private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3]; // Token: 0x040027EE RID: 10222 [Token(Token = "0x40027EE")] private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr"); // Token: 0x040027EF RID: 10223 [Token(Token = "0x40027EF")] private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg"); // Token: 0x040027F0 RID: 10224 [Token(Token = "0x40027F0")] private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb"); // Token: 0x040027F1 RID: 10225 [Token(Token = "0x40027F1")] private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr"); // Token: 0x040027F2 RID: 10226 [Token(Token = "0x40027F2")] private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg"); // Token: 0x040027F3 RID: 10227 [Token(Token = "0x40027F3")] private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb"); // Token: 0x040027F4 RID: 10228 [Token(Token = "0x40027F4")] private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC"); }