using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003D4 RID: 980 [Token(Token = "0x20003D4")] public class GlowRarityController : RarityController { // Token: 0x06001F51 RID: 8017 RVA: 0x000805B8 File Offset: 0x0007E7B8 [Token(Token = "0x6001F51")] [Address(RVA = "0x12C1AA0", Offset = "0x12C0AA0", VA = "0x1812C1AA0", Slot = "4")] public override void SetRarity(PGCHMNKBEFJ PJPJNEFMBBP) { Renderer renderer = this.myRenderer; int num = 0; if (renderer != num) { GiftManager instance = SingletonMonoBehaviour.ONCPNMDGGKG; Renderer renderer2 = this.myRenderer; RarityColorMap rarityColorMap = instance.rarityColorMap; Material material = renderer2.GetMaterial(); MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock(); this.myRenderer.Internal_GetPropertyBlock(materialPropertyBlock); this.myRenderer.Internal_SetPropertyBlock(materialPropertyBlock); } } // Token: 0x06001F52 RID: 8018 RVA: 0x0008061C File Offset: 0x0007E81C [Token(Token = "0x6001F52")] [Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")] public GlowRarityController() { } // Token: 0x040017BC RID: 6076 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017BC")] [SerializeField] private Renderer myRenderer; // Token: 0x040017BD RID: 6077 [Token(Token = "0x40017BD")] private static readonly int OAFFFHBNGJC = PAMNDKEGFFG.CCHOFPAFEHO; }