using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000349 RID: 841 [Token(Token = "0x2000349")] public class HandCollisionTransformUpdater : MonoBehaviour { // Token: 0x06001A30 RID: 6704 RVA: 0x00068FC0 File Offset: 0x000671C0 [Token(Token = "0x6001A30")] [Address(RVA = "0x1B95880", Offset = "0x1B94880", VA = "0x181B95880")] private void Awake() { float z = this.rotationWhenClosedEuler.z; Transform transform = base.transform; BoxCollider boxCollider = this.handCollider; BoxCollider boxCollider2 = this.handCollider; Vector3 vector; float z2 = vector.z; this.CFPGOHFDLOM.z = z2; Vector3 vector2; float z3 = vector2.z; this.KOGEMOFKBIJ.z = z3; } // Token: 0x06001A31 RID: 6705 RVA: 0x00069024 File Offset: 0x00067224 [Token(Token = "0x6001A31")] [Address(RVA = "0x1B95990", Offset = "0x1B94990", VA = "0x181B95990")] private void Update() { float openClosedAxis = this.myHand.CFHAEGADLOL; Transform transform = base.transform; Quaternion ipgkdkimlhj = this.IPGKDKIMLHJ; transform.localRotation = ipgkdkimlhj; BoxCollider boxCollider = this.handCollider; float z = this.CFPGOHFDLOM.z; BoxCollider boxCollider2 = this.handCollider; Quaternion ggjpecclmgc = this.GGJPECCLMGC; transform.localRotation = ggjpecclmgc; BoxCollider boxCollider3 = this.handCollider; float z2 = this.colliderCenterWhenClosed.z; BoxCollider boxCollider4 = this.handCollider; float z3 = this.colliderSizeWhenClosed.z; } // Token: 0x06001A32 RID: 6706 RVA: 0x000690B0 File Offset: 0x000672B0 [Token(Token = "0x6001A32")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public HandCollisionTransformUpdater() { } // Token: 0x040013C3 RID: 5059 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40013C3")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private BoxCollider handCollider; // Token: 0x040013C4 RID: 5060 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40013C4")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Parent, false, false, false)] private PlayerHand myHand; // Token: 0x040013C5 RID: 5061 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40013C5")] [SerializeField] private Vector3 rotationWhenClosedEuler; // Token: 0x040013C6 RID: 5062 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40013C6")] [SerializeField] private Vector3 colliderCenterWhenClosed; // Token: 0x040013C7 RID: 5063 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40013C7")] [SerializeField] private Vector3 colliderSizeWhenClosed; // Token: 0x040013C8 RID: 5064 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40013C8")] private Quaternion GGJPECCLMGC; // Token: 0x040013C9 RID: 5065 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40013C9")] private Quaternion IPGKDKIMLHJ; // Token: 0x040013CA RID: 5066 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40013CA")] private Vector3 CFPGOHFDLOM; // Token: 0x040013CB RID: 5067 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40013CB")] private Vector3 KOGEMOFKBIJ; // Token: 0x040013CC RID: 5068 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40013CC")] private bool GGKOOACJHBO; }