using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002D2 RID: 722 [Token(Token = "0x20002D2")] public interface JKAEPILJEOH { // Token: 0x17000370 RID: 880 // (get) Token: 0x06001645 RID: 5701 [Token(Token = "0x17000370")] bool MJKCKHHKNIC { [Token(Token = "0x6001645")] [Address(Slot = "0")] get; } // Token: 0x17000371 RID: 881 // (get) Token: 0x06001646 RID: 5702 [Token(Token = "0x17000371")] int EEGEIGMFKIJ { [Token(Token = "0x6001646")] [Address(Slot = "1")] get; } // Token: 0x17000372 RID: 882 // (get) Token: 0x06001647 RID: 5703 [Token(Token = "0x17000372")] bool EDHKFDBNHJL { [Token(Token = "0x6001647")] [Address(Slot = "2")] get; } // Token: 0x17000373 RID: 883 // (get) Token: 0x06001648 RID: 5704 [Token(Token = "0x17000373")] PlatformManager.LDIIFDDCKCN CNHICBPBBPI { [Token(Token = "0x6001648")] [Address(Slot = "3")] get; } // Token: 0x17000374 RID: 884 // (get) Token: 0x06001649 RID: 5705 [Token(Token = "0x17000374")] NetworkReachability NBCKDHKDJCJ { [Token(Token = "0x6001649")] [Address(Slot = "4")] get; } }