using System; using Cpp2IlInjected; // Token: 0x0200226D RID: 8813 [Token(Token = "0x200226D")] public enum JLPDJGBKJOP { // Token: 0x04009162 RID: 37218 [Token(Token = "0x4009162")] UseQueueFromShader = -1, // Token: 0x04009163 RID: 37219 [Token(Token = "0x4009163")] LocalPlayer = 1900, // Token: 0x04009164 RID: 37220 [Token(Token = "0x4009164")] Carpet = 2443, // Token: 0x04009165 RID: 37221 [Token(Token = "0x4009165")] Floor, // Token: 0x04009166 RID: 37222 [Token(Token = "0x4009166")] OpaqueWater = 2444, // Token: 0x04009167 RID: 37223 [Token(Token = "0x4009167")] Terrain, // Token: 0x04009168 RID: 37224 [Token(Token = "0x4009168")] BackgroundRocks, // Token: 0x04009169 RID: 37225 [Token(Token = "0x4009169")] MenuLaser = 3002, // Token: 0x0400916A RID: 37226 [Token(Token = "0x400916A")] OverlayFeedbackText = 4999 }