using System; using Cpp2IlInjected; using Unity.Collections; // Token: 0x02003246 RID: 12870 [Token(Token = "0x2003246")] public class LNBEHLJPKPN : IDisposable { // Token: 0x06015F91 RID: 90001 RVA: 0x0051DC88 File Offset: 0x0051BE88 [Token(Token = "0x6015F91")] [Address(RVA = "0x13F52F0", Offset = "0x13F42F0", VA = "0x1813F52F0")] public LNBEHLJPKPN(int PFDOOFBPDOD, int NKJPHCNOFCM) { int num = 0; int num2 = 0; this.PHNPCEDOHAH = num; this.PFCNOCGEPJB = num2; } // Token: 0x06015F92 RID: 90002 RVA: 0x0051DCB4 File Offset: 0x0051BEB4 [Token(Token = "0x6015F92")] [Address(RVA = "0x13F52A0", Offset = "0x13F42A0", VA = "0x1813F52A0", Slot = "4")] public void Dispose() { } // Token: 0x0400E689 RID: 59017 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400E689")] public NativeArray PHNPCEDOHAH; // Token: 0x0400E68A RID: 59018 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400E68A")] public NativeArray PFCNOCGEPJB; }