using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000686 RID: 1670 [Token(Token = "0x2000686")] [ExecuteInEditMode] public class LayoutMatcher : MonoBehaviour { // Token: 0x06003068 RID: 12392 RVA: 0x000C4D64 File Offset: 0x000C2F64 [Token(Token = "0x6003068")] [Address(RVA = "0x1408730", Offset = "0x1407730", VA = "0x181408730")] private void Awake() { LayoutElement layoutElement; LayoutElement layoutElement2; do { layoutElement = this.theirLayoutElement; layoutElement2 = this.myLayoutElement; } while (layoutElement.transform == 0); float minWidth = layoutElement2.minWidth; } // Token: 0x06003069 RID: 12393 RVA: 0x000C4D98 File Offset: 0x000C2F98 [Token(Token = "0x6003069")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public LayoutMatcher() { } // Token: 0x04002826 RID: 10278 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002826")] [SerializeField] private LayoutElement theirLayoutElement; // Token: 0x04002827 RID: 10279 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002827")] [SerializeField] private LayoutElement myLayoutElement; }