using System; using Cpp2IlInjected; using TMPro; using UnityEngine; using UnityEngine.UI; // Token: 0x02000661 RID: 1633 [Token(Token = "0x2000661")] [Serializable] public class LoadingScreenTemplate { // Token: 0x06002FB3 RID: 12211 RVA: 0x000C1DF4 File Offset: 0x000BFFF4 [Token(Token = "0x6002FB3")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public LoadingScreenTemplate() { } // Token: 0x04002776 RID: 10102 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002776")] public GameObject template; // Token: 0x04002777 RID: 10103 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002777")] public TextMeshProUGUI titleText; // Token: 0x04002778 RID: 10104 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002778")] public TextMeshProUGUI messageText; // Token: 0x04002779 RID: 10105 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002779")] public RawImage backgroundImage; // Token: 0x0400277A RID: 10106 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400277A")] public TextMeshProUGUI nextRoomName; // Token: 0x0400277B RID: 10107 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400277B")] public TextMeshProUGUI roomOwnerName; // Token: 0x0400277C RID: 10108 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400277C")] public TextMeshProUGUI loadingText; }