using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200086B RID: 2155 [Token(Token = "0x200086B")] public interface MHEBKFODAGL { // Token: 0x17000AA7 RID: 2727 // (get) Token: 0x06003BC5 RID: 15301 [Token(Token = "0x17000AA7")] GameObject DOJCFCINALC { [Token(Token = "0x6003BC5")] [Address(Slot = "0")] get; } // Token: 0x17000AA8 RID: 2728 // (get) Token: 0x06003BC6 RID: 15302 [Token(Token = "0x17000AA8")] MonoBehaviour BKGIHIBDAPA { [Token(Token = "0x6003BC6")] [Address(Slot = "1")] get; } // Token: 0x17000AA9 RID: 2729 // (get) Token: 0x06003BC7 RID: 15303 [Token(Token = "0x17000AA9")] bool FFNIFALJLDD { [Token(Token = "0x6003BC7")] [Address(Slot = "2")] get; } // Token: 0x06003BC8 RID: 15304 [Token(Token = "0x6003BC8")] [Address(Slot = "3")] void TryInitialize(); // Token: 0x06003BC9 RID: 15305 [Token(Token = "0x6003BC9")] [Address(Slot = "4")] void InitializeModelReference(ref U PDPLCAPLMEL, bool FMCFIBHKMNP = true) where U : class, ICEIABPJKLB; // Token: 0x06003BCA RID: 15306 [Token(Token = "0x6003BCA")] [Address(Slot = "5")] void UninitializeModelReference(U PDPLCAPLMEL) where U : class, ICEIABPJKLB; }