using System; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020004F7 RID: 1271 [Token(Token = "0x20004F7")] public class MakerPenGridPlaneRenderer : MakerPenLineRendererBase { // Token: 0x0600259D RID: 9629 RVA: 0x000974F4 File Offset: 0x000956F4 [Token(Token = "0x600259D")] [Address(RVA = "0x12BA180", Offset = "0x12B9180", VA = "0x1812BA180")] public void Init(CreationController KAMOHEPMEIF, Color GJAINANBOCB) { LineRenderer[] componentsInChildren = base.gameObject.GetComponentsInChildren(); int num = 0; int length = componentsInChildren.Length; if (num < length) { LineRenderer lineRenderer = componentsInChildren[num]; Color color; float a = color.a; GJAINANBOCB.r = a; num++; } float num2 = KAMOHEPMEIF.k__BackingField.Snapping.k__BackingField; float num3 = Mathf.Lerp(0.55f, 1f, num2); GameObject gameObject = this.frontXGrid; num2 = num3; base.PPFNPABLNIG(gameObject, num2); GameObject gameObject2 = this.backXGrid; base.PPFNPABLNIG(gameObject2, num2); GameObject gameObject3 = this.frontYGrid; base.PPFNPABLNIG(gameObject3, num2); GameObject gameObject4 = this.backYGrid; base.PPFNPABLNIG(gameObject4, num2); } // Token: 0x0600259E RID: 9630 RVA: 0x000975B4 File Offset: 0x000957B4 [Token(Token = "0x600259E")] [Address(RVA = "0x12BA370", Offset = "0x12B9370", VA = "0x1812BA370")] public void UpdatePosition(Vector3 HDMGNHNPIMH, Vector2 GNLFINBDMHM, NNNJFEILANM MFEKJDLMMKA) { Transform transform = base.transform; Vector3 vector; float z = vector.z; Transform transform2 = base.transform; Vector3 vector2; float z2 = vector2.z; float z3 = HDMGNHNPIMH.z; Vector3 vector3; float z4 = vector3.z; float z5 = HDMGNHNPIMH.z; Vector3 vector4; float z6 = vector4.z; Vector3 vector5; float z7 = vector5.z; Vector3 vector6; float z8 = vector6.z; Transform transform3 = base.transform; if (MFEKJDLMMKA.NNCJIEJDHAJ) { float z9 = HDMGNHNPIMH.z; float z10 = HDMGNHNPIMH.z; Vector3 vector7; float z11 = vector7.z; float z12 = HDMGNHNPIMH.z; Vector3 vector8; float z13 = vector8.z; Vector3 vector9; float z14 = vector9.z; Vector3 vector10; float z15 = vector10.z; Transform transform4 = this.frontXGrid.transform; Transform transform5 = this.frontXGrid.transform; Vector3 vector11; float z16 = vector11.z; Vector3 vector12; float z17 = vector12.z; Vector3 vector13; float z18 = vector13.z; Vector3 vector14; float z19 = vector14.z; Transform transform6 = this.backXGrid.transform; Transform transform7 = this.backXGrid.transform; Vector3 vector15; float z20 = vector15.z; Vector3 vector16; float z21 = vector16.z; Vector3 vector17; float z22 = vector17.z; Vector3 vector18; float z23 = vector18.z; Transform transform8 = this.frontYGrid.transform; Transform transform9 = this.frontYGrid.transform; Vector3 vector19; float z24 = vector19.z; Vector3 vector20; float z25 = vector20.z; Vector3 vector21; float z26 = vector21.z; Vector3 vector22; float z27 = vector22.z; Transform transform10 = this.backYGrid.transform; Transform transform11 = this.backYGrid.transform; Vector3 vector23; float z28 = vector23.z; Vector3 vector24; float z29 = vector24.z; Vector3 vector25; float z30 = vector25.z; Vector3 vector26; float z31 = vector26.z; return; } GameObject gameObject = this.frontXGrid.gameObject; int num = 0; gameObject.SetActive(num != 0); GameObject gameObject2 = this.backXGrid.gameObject; int num2 = 0; gameObject2.SetActive(num2 != 0); GameObject gameObject3 = this.frontYGrid.gameObject; int num3 = 0; gameObject3.SetActive(num3 != 0); GameObject gameObject4 = this.backYGrid.gameObject; int num4 = 0; gameObject4.SetActive(num4 != 0); throw new NullReferenceException(); } // Token: 0x0600259F RID: 9631 RVA: 0x000977E4 File Offset: 0x000959E4 [Token(Token = "0x600259F")] [Address(RVA = "0x12BA030", Offset = "0x12B9030", VA = "0x1812BA030")] public MakerPenGridPlaneRenderer() { this.HPDDEGKOPDJ = -1f; base..ctor(); } // Token: 0x04001EFA RID: 7930 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EFA")] [SerializeField] private GameObject frontXGrid; // Token: 0x04001EFB RID: 7931 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EFB")] [SerializeField] private GameObject backXGrid; // Token: 0x04001EFC RID: 7932 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EFC")] [SerializeField] private GameObject frontYGrid; // Token: 0x04001EFD RID: 7933 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EFD")] [SerializeField] private GameObject backYGrid; // Token: 0x04001EFE RID: 7934 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EFE")] [SerializeField] private GameObject XLines; // Token: 0x04001EFF RID: 7935 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EFF")] [SerializeField] private GameObject YLines; }