using System; using Cpp2IlInjected; using Unity.Collections; // Token: 0x02003252 RID: 12882 [Token(Token = "0x2003252")] internal static class NDJJIELJAPJ { // Token: 0x06015FC7 RID: 90055 RVA: 0x0051E858 File Offset: 0x0051CA58 [Token(Token = "0x6015FC7")] [Address(RVA = "0x26D6B10", Offset = "0x26D5B10", VA = "0x1826D6B10")] public static bool OEBJBOFIHPM(ref NativeArray OPEBNMBKJJA, int OJJOHDIFMEG, Allocator OOEBGBHDEOK, NativeArrayOptions JJAPBNJPPAK = NativeArrayOptions.ClearMemory) where T : struct { if (OPEBNMBKJJA.IsCreated) { OPEBNMBKJJA.Dispose(); } int num = 0; OPEBNMBKJJA.m_Buffer = num; return true; } // Token: 0x06015FC8 RID: 90056 RVA: 0x0051E880 File Offset: 0x0051CA80 [Token(Token = "0x6015FC8")] [Address(RVA = "0x26D6BC0", Offset = "0x26D5BC0", VA = "0x1826D6BC0")] public static bool OEBJBOFIHPM(ref NativeList DAAFDLFCOGO, int OJJOHDIFMEG, Allocator OOEBGBHDEOK) where T : struct { if (DAAFDLFCOGO.IsCreated) { int capacity = DAAFDLFCOGO.Capacity; } if (DAAFDLFCOGO.IsCreated) { DAAFDLFCOGO.Dispose(); } int num = 0; DAAFDLFCOGO.m_ListData = num; return true; } }