using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02003009 RID: 12297 [Token(Token = "0x2003009")] public struct OEJLDPNDJJN { // Token: 0x0400D8FC RID: 55548 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400D8FC")] public bool MEENBPOBINH; // Token: 0x0400D8FD RID: 55549 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400D8FD")] public Vector3 ILALHDDOAGN; // Token: 0x0400D8FE RID: 55550 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400D8FE")] public Collider GLPOLGOBLAA; // Token: 0x0400D8FF RID: 55551 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D8FF")] public bool MPGFAKAGDAM; }