using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200226E RID: 8814 [Token(Token = "0x200226E")] public static class PAMNDKEGFFG { // Token: 0x0400916B RID: 37227 [Token(Token = "0x400916B")] public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap"); // Token: 0x0400916C RID: 37228 [Token(Token = "0x400916C")] public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor"); // Token: 0x0400916D RID: 37229 [Token(Token = "0x400916D")] public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor"); // Token: 0x0400916E RID: 37230 [Token(Token = "0x400916E")] public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor"); // Token: 0x0400916F RID: 37231 [Token(Token = "0x400916F")] public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower"); // Token: 0x04009170 RID: 37232 [Token(Token = "0x4009170")] public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor"); // Token: 0x04009171 RID: 37233 [Token(Token = "0x4009171")] public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor"); // Token: 0x04009172 RID: 37234 [Token(Token = "0x4009172")] public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor"); // Token: 0x04009173 RID: 37235 [Token(Token = "0x4009173")] public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor"); // Token: 0x04009174 RID: 37236 [Token(Token = "0x4009174")] public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor"); // Token: 0x04009175 RID: 37237 [Token(Token = "0x4009175")] public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor"); // Token: 0x04009176 RID: 37238 [Token(Token = "0x4009176")] public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor"); // Token: 0x04009177 RID: 37239 [Token(Token = "0x4009177")] public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission"); // Token: 0x04009178 RID: 37240 [Token(Token = "0x4009178")] public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color"); // Token: 0x04009179 RID: 37241 [Token(Token = "0x4009179")] public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil"); // Token: 0x0400917A RID: 37242 [Token(Token = "0x400917A")] public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp"); // Token: 0x0400917B RID: 37243 [Token(Token = "0x400917B")] public static readonly int JCEBAANOILC = Shader.PropertyToID("_StencilOp"); // Token: 0x0400917C RID: 37244 [Token(Token = "0x400917C")] public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask"); // Token: 0x0400917D RID: 37245 [Token(Token = "0x400917D")] public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask"); // Token: 0x0400917E RID: 37246 [Token(Token = "0x400917E")] public static readonly int CIGJHFJKHMM = Shader.PropertyToID("_ColorMask"); // Token: 0x0400917F RID: 37247 [Token(Token = "0x400917F")] public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis"); // Token: 0x04009180 RID: 37248 [Token(Token = "0x4009180")] public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin"); // Token: 0x04009181 RID: 37249 [Token(Token = "0x4009181")] public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset"); // Token: 0x04009182 RID: 37250 [Token(Token = "0x4009182")] public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset"); // Token: 0x04009183 RID: 37251 [Token(Token = "0x4009183")] public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels"); }