using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200008C RID: 140 [Token(Token = "0x200008C")] public class PaintballWindmillRotate : MonoBehaviour { // Token: 0x060003D8 RID: 984 RVA: 0x00014DA8 File Offset: 0x00012FA8 [Token(Token = "0x60003D8")] [Address(RVA = "0x15F3DE0", Offset = "0x15F2DE0", VA = "0x1815F3DE0")] private void Update() { Transform transform = base.transform; float deltaTime = Time.deltaTime; } // Token: 0x060003D9 RID: 985 RVA: 0x00014DCC File Offset: 0x00012FCC [Token(Token = "0x60003D9")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PaintballWindmillRotate() { } // Token: 0x04000334 RID: 820 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000334")] public float degreesPerSecond; }