using System; using Cpp2IlInjected; using UnityEngine.Rendering.PostProcessing; // Token: 0x02000751 RID: 1873 [Token(Token = "0x2000751")] [Serializable] public sealed class PerPixelNormalSourceParameter : ParameterOverride { // Token: 0x0600366A RID: 13930 RVA: 0x000DEF84 File Offset: 0x000DD184 [Token(Token = "0x600366A")] [Address(RVA = "0x15F94F0", Offset = "0x15F84F0", VA = "0x1815F94F0")] public PerPixelNormalSourceParameter() { } }