using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020004DB RID: 1243 [Token(Token = "0x20004DB")] [Serializable] public class PlayerBackpackToolConfig : ScriptableObject { // Token: 0x0600250B RID: 9483 RVA: 0x00094D80 File Offset: 0x00092F80 [Token(Token = "0x600250B")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public PlayerBackpackToolConfig() { } // Token: 0x04001C4B RID: 7243 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C4B")] public PlayerBackpackToolConfig.Config[] Configs; // Token: 0x020004DC RID: 1244 [Token(Token = "0x20004DC")] [Serializable] public class Config { // Token: 0x0600250C RID: 9484 RVA: 0x00094D94 File Offset: 0x00092F94 [Token(Token = "0x600250C")] [Address(RVA = "0x12F67B0", Offset = "0x12F57B0", VA = "0x1812F67B0")] public Config() { float z = Vector3.zero.z; this.SpawnRotation.z = z; base..ctor(); } // Token: 0x04001C4C RID: 7244 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001C4C")] public JKPLBBBJLJK ToolType = (JKPLBBBJLJK)((ulong)4294967295L); // Token: 0x04001C4D RID: 7245 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C4D")] public string FriendlyName = ""; // Token: 0x04001C4E RID: 7246 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001C4E")] public Tool Prefab; // Token: 0x04001C4F RID: 7247 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001C4F")] public Vector3 SpawnRotation; } }