using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002A3 RID: 675 [Token(Token = "0x20002A3")] public class PlayerFloorPositionFollowing : MonoBehaviour { // Token: 0x060013F7 RID: 5111 RVA: 0x00054258 File Offset: 0x00052458 [Token(Token = "0x60013F7")] [Address(RVA = "0x1432FD0", Offset = "0x1431FD0", VA = "0x181432FD0")] private void Update() { Player trackedPlayer = this.TrackedPlayer; int num = 0; if (trackedPlayer != num) { Transform transform = base.transform; Player trackedPlayer2 = this.TrackedPlayer; Transform transform2 = this.TrackedPlayer.head.transform; Vector3 up = Vector3.up; Transform transform3 = base.transform; int num2 = 0; Vector3 up2 = Vector3.up; transform3.rotation = num2; } } // Token: 0x060013F8 RID: 5112 RVA: 0x000542C0 File Offset: 0x000524C0 [Token(Token = "0x60013F8")] [Address(RVA = "0x1433230", Offset = "0x1432230", VA = "0x181433230")] public PlayerFloorPositionFollowing() { int num = 0; this.eulerAngleParentRotation.z = (float)num; base..ctor(); } // Token: 0x04001020 RID: 4128 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001020")] [NonSerialized] public Player TrackedPlayer; // Token: 0x04001021 RID: 4129 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001021")] [SerializeField] private Vector3 eulerAngleParentRotation; }