using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020005D7 RID: 1495 [Token(Token = "0x20005D7")] public class PlayerHandApplySkinInteraction : MonoBehaviour { // Token: 0x06002CC4 RID: 11460 RVA: 0x000B6108 File Offset: 0x000B4308 [Token(Token = "0x6002CC4")] [Address(RVA = "0x1433340", Offset = "0x1432340", VA = "0x181433340")] public void OnHandOverlapChanged(PlayerHand hand, bool isIn) { if (isIn) { int num = 0; if (hand != num && hand.NGLBANPEAOI) { Tool febapkcnndc = hand.FEBAPKCNNDC; ToolSkinMapper toolSkinMapper = febapkcnndc.toolSkinMapper; int num2 = 0; if (toolSkinMapper != num2) { febapkcnndc.toolSkinMapper.ApplyLocalPlayerFavoriteSkin(true); } } } } // Token: 0x06002CC5 RID: 11461 RVA: 0x000B615C File Offset: 0x000B435C [Token(Token = "0x6002CC5")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public PlayerHandApplySkinInteraction() { } }