using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200037B RID: 891 [Token(Token = "0x200037B")] public class PlayerHandCollider : PlayerCollider { // Token: 0x06001CD8 RID: 7384 RVA: 0x00074C0C File Offset: 0x00072E0C [Token(Token = "0x6001CD8")] [Address(RVA = "0x1433420", Offset = "0x1432420", VA = "0x181433420", Slot = "8")] protected override void KDALINNMCPO() { Player cfddmncbfih = this.CFDDMNCBFIH; Player cfddmncbfih2 = this.CFDDMNCBFIH; if (!this.destroyGameObjectForWrongNetworkedPlayerType) { global::UnityEngine.Object.Destroy(base.GetComponent()); global::UnityEngine.Object.Destroy(this); return; } global::UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06001CD9 RID: 7385 RVA: 0x00074C54 File Offset: 0x00072E54 [Token(Token = "0x6001CD9")] [Address(RVA = "0x1429670", Offset = "0x1428670", VA = "0x181429670")] public PlayerHandCollider() { float z = Vector3.zero.z; this.NLGECBNGLOO.z = z; AOLMGGAPKEH aolmggapkeh = new AOLMGGAPKEH(); this.NHKGABHFFHB = aolmggapkeh; base..ctor(); } // Token: 0x040015ED RID: 5613 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40015ED")] [SerializeField] private PlayerHandCollider.ECPDDDFHMGD activeForNetworkPlayerType; // Token: 0x040015EE RID: 5614 [FieldOffset(Offset = "0x99")] [Token(Token = "0x40015EE")] [SerializeField] private bool destroyGameObjectForWrongNetworkedPlayerType; // Token: 0x0200037C RID: 892 [Token(Token = "0x200037C")] private enum ECPDDDFHMGD : byte { // Token: 0x040015F0 RID: 5616 [Token(Token = "0x40015F0")] Invalid, // Token: 0x040015F1 RID: 5617 [Token(Token = "0x40015F1")] Local, // Token: 0x040015F2 RID: 5618 [Token(Token = "0x40015F2")] Remote } }