using System; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005D8 RID: 1496 [Token(Token = "0x20005D8")] [Serializable] public class PlayerHandOverlapRegionEvent : UnityEvent { // Token: 0x06002CC6 RID: 11462 RVA: 0x000B6170 File Offset: 0x000B4370 [Token(Token = "0x6002CC6")] [Address(RVA = "0x1433540", Offset = "0x1432540", VA = "0x181433540")] public PlayerHandOverlapRegionEvent() { } }