using System; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020005DC RID: 1500 [Token(Token = "0x20005DC")] public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction { // Token: 0x06002CD6 RID: 11478 RVA: 0x000B6600 File Offset: 0x000B4800 [Token(Token = "0x6002CD6")] [Address(RVA = "0x1434090", Offset = "0x1433090", VA = "0x181434090")] private void Awake() { WatchUI componentInParent = base.GetComponentInParent(); this.AIDCJAPJGOF = componentInParent; } // Token: 0x06002CD7 RID: 11479 RVA: 0x000B661C File Offset: 0x000B481C [Token(Token = "0x6002CD7")] [Address(RVA = "0x14340D0", Offset = "0x14330D0", VA = "0x1814340D0", Slot = "4")] public override void OnHandOverlapChanged(PlayerHand hand, bool isIn) { int num = 0; if (hand != num) { WatchUI aidcjapjgof = this.AIDCJAPJGOF; int num2 = 0; if (aidcjapjgof != num2) { if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC)) { GameObject gameObject = base.gameObject; bool forceUIRegion = this.forceUIRegion; hand.AddIntersectingUIRegion(gameObject, forceUIRegion); return; } GameObject gameObject2 = base.gameObject; bool forceUIRegion2 = this.forceUIRegion; hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2); return; } } base.OnHandOverlapChanged(hand, isIn); } // Token: 0x06002CD8 RID: 11480 RVA: 0x000B66C0 File Offset: 0x000B48C0 [Token(Token = "0x6002CD8")] [Address(RVA = "0x1434080", Offset = "0x1433080", VA = "0x181434080")] public PlayerHandWatchUIInteraction() { this.supportsScreenPlayers = true; base..ctor(); } // Token: 0x04002421 RID: 9249 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002421")] private WatchUI AIDCJAPJGOF; }