using System; using Cpp2IlInjected; using UnityEngine.Events; // Token: 0x020005DD RID: 1501 [Token(Token = "0x20005DD")] [Serializable] public class PlayerOverlapRegionEvent : UnityEvent { // Token: 0x06002CD9 RID: 11481 RVA: 0x000B66DC File Offset: 0x000B48DC [Token(Token = "0x6002CD9")] [Address(RVA = "0x15712B0", Offset = "0x15702B0", VA = "0x1815712B0")] public PlayerOverlapRegionEvent() { } }