using System; using Cpp2IlInjected; // Token: 0x0200014D RID: 333 [Token(Token = "0x200014D")] [Serializable] public struct PlayerSpawnEquipmentInventory { // Token: 0x170001A8 RID: 424 // (get) Token: 0x06000A5A RID: 2650 RVA: 0x0002F0D8 File Offset: 0x0002D2D8 [Token(Token = "0x170001A8")] public static PlayerSpawnEquipmentInventory Default { [Token(Token = "0x6000A5A")] [Address(RVA = "0x1577BC0", Offset = "0x1576BC0", VA = "0x181577BC0")] get { } } // Token: 0x04000831 RID: 2097 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000831")] public Tool LeftHandTool; // Token: 0x04000832 RID: 2098 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000832")] public string LeftHandToolSkinId; // Token: 0x04000833 RID: 2099 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000833")] public Tool RightHandTool; // Token: 0x04000834 RID: 2100 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000834")] public string RightHandToolSkinId; // Token: 0x04000835 RID: 2101 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000835")] public Tool LeftHipSlotTool; // Token: 0x04000836 RID: 2102 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000836")] public string LeftHipSlotSkinId; // Token: 0x04000837 RID: 2103 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000837")] public Tool RightHipSlotTool; // Token: 0x04000838 RID: 2104 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000838")] public string RightHipSlotSkinId; // Token: 0x04000839 RID: 2105 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000839")] public Tool ShoulderSlotTool; // Token: 0x0400083A RID: 2106 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400083A")] public string ShoulderSlotSkinId; }