using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200067A RID: 1658 [Token(Token = "0x200067A")] public class PlayerTrail : LineRendererTrail { // Token: 0x0600303F RID: 12351 RVA: 0x000C4508 File Offset: 0x000C2708 [Token(Token = "0x600303F")] [Address(RVA = "0x157C1B0", Offset = "0x157B1B0", VA = "0x18157C1B0")] public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF) { float z = EEKGDBOGMAK.z; float z2 = OBNDEKAHLBF.z; Vector3 vector; float z3 = vector.z; float num; if (num < num) { Vector3 vector2; float z4 = vector2.z; int num2 = Mathf.RoundToInt(num); float z5 = Vector3.up.z; Vector3 vector3; float z6 = vector3.z; Vector3 vector4; float z7 = vector4.z; float z8 = ANBDBELNNHJ.z; Vector3 vector5; float z9 = vector5.z; float z10 = EEKGDBOGMAK.z; ANBDBELNNHJ.z = z9; Vector3 vector6; float z11 = vector6.z; EEKGDBOGMAK.z = z11; float z12 = ANBDBELNNHJ.z; float z13 = OBNDEKAHLBF.z; int num3 = 0; if (num2 > 0) { Vector3 vector7; float z14 = vector7.z; Vector3 vector8; float z15 = vector8.z; Vector3 vector9; float z16 = vector9.z; Vector3 up = Vector3.up; float time = Time.time; this.Update(); num3++; } } } // Token: 0x06003040 RID: 12352 RVA: 0x000C45E8 File Offset: 0x000C27E8 [Token(Token = "0x6003040")] [Address(RVA = "0x157C660", Offset = "0x157B660", VA = "0x18157C660")] public PlayerTrail() { } // Token: 0x040027FE RID: 10238 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40027FE")] [SerializeField] [Tooltip("Rate that trail will fade from tip to head. In units of m/s.")] private float fadeOutRate = 10f; }