using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200050A RID: 1290 [Token(Token = "0x200050A")] public class PlayerWorldCollisionConfig : MonoBehaviour { // Token: 0x170006B1 RID: 1713 // (get) Token: 0x06002640 RID: 9792 RVA: 0x0009A500 File Offset: 0x00098700 [Token(Token = "0x170006B1")] public DEGBNPEHNBP GKAPKAKEAIL { [Token(Token = "0x6002640")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")] get { return this.playerCollisionType; } } // Token: 0x06002641 RID: 9793 RVA: 0x0009A514 File Offset: 0x00098714 [Token(Token = "0x6002641")] [Address(RVA = "0x7960D0", Offset = "0x7950D0", VA = "0x1807960D0")] public PlayerWorldCollisionConfig() { } // Token: 0x04001F61 RID: 8033 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F61")] [SerializeField] private DEGBNPEHNBP playerCollisionType = (DEGBNPEHNBP)((ulong)2L); }