using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BA RID: 186 [Token(Token = "0x20000BA")] [Serializable] public struct QuestGearEntry { // Token: 0x0400041F RID: 1055 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400041F")] public GameObject gearPrefab; // Token: 0x04000420 RID: 1056 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000420")] public int dropWeight; }