using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000AA RID: 170 [Token(Token = "0x20000AA")] public class Quest_Scifi_RotatingSiren : MonoBehaviour { // Token: 0x06000476 RID: 1142 RVA: 0x00017B4C File Offset: 0x00015D4C [Token(Token = "0x6000476")] [Address(RVA = "0x15F3DE0", Offset = "0x15F2DE0", VA = "0x1815F3DE0")] private void Update() { Transform transform = base.transform; float deltaTime = Time.deltaTime; } // Token: 0x06000477 RID: 1143 RVA: 0x00017B70 File Offset: 0x00015D70 [Token(Token = "0x6000477")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] public Quest_Scifi_RotatingSiren() { } // Token: 0x040003C4 RID: 964 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40003C4")] public float degreesPerSecond; }