using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001104 RID: 4356 [Token(Token = "0x2001104")] [MMOINKHEKJF("Position/Default", "Tween from the current position to the default position")] [Serializable] public class PositionDefaultTransition : PositionTransition { // Token: 0x06006169 RID: 24937 RVA: 0x001536D0 File Offset: 0x001518D0 [Token(Token = "0x6006169")] [Address(RVA = "0x1BBFC50", Offset = "0x1BBEC50", VA = "0x181BBFC50", Slot = "6")] protected override PIPDAMDIAPC Execute() { GameObject gameObject = this.k__BackingField.gameObject; Transform transform = this.gameObjectOverride.transform; float z = this.cachedLocalPosition.z; HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction; MonoBehaviour k__BackingField = this.k__BackingField; throw new NullReferenceException(); } // Token: 0x0600616A RID: 24938 RVA: 0x00153718 File Offset: 0x00151918 [Token(Token = "0x600616A")] [Address(RVA = "0x1BBFD60", Offset = "0x1BBED60", VA = "0x181BBFD60")] public PositionDefaultTransition() { } } }