using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001107 RID: 4359 [Token(Token = "0x2001107")] [MMOINKHEKJF("Position/Offset", "Tween from the current position to a relative offset")] [Serializable] public class PositionOffsetTransition : PositionTransition { // Token: 0x06006170 RID: 24944 RVA: 0x001538F8 File Offset: 0x00151AF8 [Token(Token = "0x6006170")] [Address(RVA = "0x1BC05A0", Offset = "0x1BBF5A0", VA = "0x181BC05A0", Slot = "6")] protected override PIPDAMDIAPC Execute() { GameObject gameObject = this.k__BackingField.gameObject; Transform transform = this.gameObjectOverride.transform; float z = this.offset.z; Vector3 vector; float z2 = vector.z; Vector3 vector2; float z3 = vector2.z; GameObject gameObject2 = this.k__BackingField.gameObject; Transform transform2 = this.gameObjectOverride.transform; HMIPJEAODAB.JOMGGPNCMFK easeFunction = this.easeFunction; MonoBehaviour k__BackingField = this.k__BackingField; throw new NullReferenceException(); } // Token: 0x06006171 RID: 24945 RVA: 0x0015396C File Offset: 0x00151B6C [Token(Token = "0x6006171")] [Address(RVA = "0x1BC0760", Offset = "0x1BBF760", VA = "0x181BC0760")] public PositionOffsetTransition() { float z = Vector3.zero.z; this.offset.z = z; base..ctor(); } // Token: 0x04004030 RID: 16432 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4004030")] [SerializeField] private Vector3 offset; } }