using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Animation { // Token: 0x02001112 RID: 4370 [Token(Token = "0x2001112")] [MMOINKHEKJF("Rotation/Default", "Tween from the current rotation to default value")] [Serializable] public class RotationDefaultTransition : RotationTransition { // Token: 0x17001094 RID: 4244 // (get) Token: 0x060061A5 RID: 24997 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x17001094")] protected override Quaternion Target { [Token(Token = "0x60061A5")] [Address(RVA = "0x12986A0", Offset = "0x12976A0", VA = "0x1812986A0", Slot = "8")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060061A6 RID: 24998 RVA: 0x00154314 File Offset: 0x00152514 [Token(Token = "0x60061A6")] [Address(RVA = "0x1BC8210", Offset = "0x1BC7210", VA = "0x181BC8210")] public RotationDefaultTransition() { } } }