using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI { // Token: 0x020007D6 RID: 2006 [Token(Token = "0x20007D6")] [ExecuteAlways] public abstract class Matcher : MonoBehaviour { // Token: 0x0600387B RID: 14459 RVA: 0x000EA904 File Offset: 0x000E8B04 [Token(Token = "0x600387B")] [Address(RVA = "0x1E6D9E0", Offset = "0x1E6C9E0", VA = "0x181E6D9E0")] private void Awake() { if (Application.isPlaying && this.executeWhileApplicationIsPlaying) { Action action; IDisposable disposable = this.OPEMIFENIJM(action); } } // Token: 0x0600387C RID: 14460 [Token(Token = "0x600387C")] [Address(Slot = "4")] protected abstract void BKLMLJNPCMI(); // Token: 0x0600387D RID: 14461 RVA: 0x000EA92C File Offset: 0x000E8B2C [Token(Token = "0x600387D")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] protected Matcher() { } // Token: 0x04003079 RID: 12409 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003079")] [SerializeField] private bool executeWhileApplicationIsPlaying; } }