using System; using Cpp2IlInjected; using UnityEngine; namespace RRUI.Theme { // Token: 0x02000823 RID: 2083 [Token(Token = "0x2000823")] [Serializable] public class DepthPalette { // Token: 0x17000A2D RID: 2605 // (get) Token: 0x06003A4C RID: 14924 RVA: 0x000F08C4 File Offset: 0x000EEAC4 [Token(Token = "0x17000A2D")] public float Depth { [Token(Token = "0x6003A4C")] [Address(RVA = "0x5ABDD0", Offset = "0x5AADD0", VA = "0x1805ABDD0")] get { return this.depth; } } // Token: 0x06003A4D RID: 14925 RVA: 0x000F08D8 File Offset: 0x000EEAD8 [Token(Token = "0x6003A4D")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public DepthPalette() { } // Token: 0x04003230 RID: 12848 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003230")] [SerializeField] private float depth; } }