using System; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; namespace RRUI.Theme { // Token: 0x02000850 RID: 2128 [Token(Token = "0x2000850")] public class SwitchTheme : ToggleTheme { // Token: 0x06003B06 RID: 15110 RVA: 0x000F2E0C File Offset: 0x000F100C [Token(Token = "0x6003B06")] [Address(RVA = "0x15A0D00", Offset = "0x159FD00", VA = "0x1815A0D00", Slot = "5")] public override void Apply() { base.Apply(); GameObject gameObject = this.indicator; int num = 0; if (gameObject != num) { GameObject gameObject2 = this.indicatorOffPosition; int num2 = 0; if (gameObject2 != num2) { GameObject gameObject3 = this.indicatorOnPosition; int num3 = 0; if (gameObject3 != num3) { Transform transform = this.indicatorOffPosition.transform; Vector3 vector; float z = vector.z; if (this.NMLJFLOCMFK != 0) { } this.NMLJFLOCMFK = (ulong)0L; Scheduler instance = SingletonMonoBehaviour.ONCPNMDGGKG; int num4 = 0; if (instance == num4) { Transform transform2 = gameObject.transform; throw new NullReferenceException(); } Transform transform3 = this.indicator.transform; ANGMHDJNACK angmhdjnack; this.NMLJFLOCMFK = angmhdjnack; } } } } // Token: 0x06003B07 RID: 15111 RVA: 0x000F2EC0 File Offset: 0x000F10C0 [Token(Token = "0x6003B07")] [Address(RVA = "0x15A0F90", Offset = "0x159FF90", VA = "0x1815A0F90")] public SwitchTheme() { } // Token: 0x040032C2 RID: 12994 [Token(Token = "0x40032C2")] private const float LDLJHMIJHNF = 0.33f; // Token: 0x040032C3 RID: 12995 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40032C3")] [SerializeField] private GameObject indicator; // Token: 0x040032C4 RID: 12996 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40032C4")] [SerializeField] private GameObject indicatorOffPosition; // Token: 0x040032C5 RID: 12997 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40032C5")] [SerializeField] private GameObject indicatorOnPosition; // Token: 0x040032C6 RID: 12998 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40032C6")] private PIPDAMDIAPC NMLJFLOCMFK; } }