using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x02002CC9 RID: 11465 [Token(Token = "0x2002CC9")] public class BattleRoyalePlayerCombatUI : PlayerCombatUI { // Token: 0x0601331D RID: 78621 RVA: 0x00466F1C File Offset: 0x0046511C [Token(Token = "0x601331D")] [Address(RVA = "0x1387830", Offset = "0x1386830", VA = "0x181387830", Slot = "4")] protected override void OBLHJFNLOHO(bool DPOMMLPJLEP) { BattleRoyaleManager instance = BattleRoyaleManager.ONCPNMDGGKG; int num = 0; if (instance != num) { BattleRoyaleManager instance2 = BattleRoyaleManager.ONCPNMDGGKG; AGAJMBPABDL iekddppnfpf = this.IEKDDPPNFPF; if (instance2.IsPlayerEliminated(iekddppnfpf)) { HealthBar dbnoBar = this.dbnoBar; int num2 = 0; if (dbnoBar != num2) { GameObject gameObject = this.dbnoBar.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); } HealthBar healthBar = this.healthBar; int num4 = 0; if (healthBar != num4) { GameObject gameObject2 = this.healthBar.gameObject; int num5 = 0; gameObject2.SetActive(num5 != 0); } HealthBar shieldBar = this.shieldBar; int num6 = 0; if (shieldBar != num6) { GameObject gameObject3 = this.shieldBar.gameObject; int num7 = 0; gameObject3.SetActive(num7 != 0); } SpriteRenderer icon = this.icon; int num8 = 0; if (icon != num8) { GameObject gameObject4 = this.icon.gameObject; int num9 = 0; gameObject4.SetActive(num9 != 0); } GameObject reviveText = this.reviveText; int num10 = 0; if (reviveText != num10) { GameObject gameObject5 = this.reviveText.gameObject; int num11 = 0; gameObject5.SetActive(num11 != 0); return; } return; } } base.OBLHJFNLOHO(DPOMMLPJLEP); } // Token: 0x0601331E RID: 78622 RVA: 0x00467060 File Offset: 0x00465260 [Token(Token = "0x601331E")] [Address(RVA = "0x1387AD0", Offset = "0x1386AD0", VA = "0x181387AD0")] public BattleRoyalePlayerCombatUI() { } } }