using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Activities.BattleRoyale { // Token: 0x02002CCE RID: 11470 [Token(Token = "0x2002CCE")] [Serializable] public struct PlayerRankPositionSettings { // Token: 0x0400C6A7 RID: 50855 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400C6A7")] [Tooltip("An additional space to add to each player's local name height, offset by rank")] public float spaceBetweenRanks; // Token: 0x0400C6A8 RID: 50856 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400C6A8")] [Tooltip("Spacing to add between player's in rank 2 and 3 (to help distinguish top positions)")] public float spaceBetweenSecondAndThirdRank; // Token: 0x0400C6A9 RID: 50857 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400C6A9")] [Tooltip("Spacing to add between player's in rank 1 and 2 (to help distinguish top positions)")] public float spaceBetweenFirstAndSecondRank; // Token: 0x0400C6AA RID: 50858 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400C6AA")] [Tooltip("Default position for player's name relative to its token parent")] public Vector3 defaultPlayerNameLocalPosition; } }