using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x020020C0 RID: 8384 [Token(Token = "0x20020C0")] public class AutoAdjustHeight : MonoBehaviour { // Token: 0x0600D343 RID: 54083 RVA: 0x003045D8 File Offset: 0x003027D8 [Token(Token = "0x600D343")] [Address(RVA = "0x14ECE70", Offset = "0x14EBE70", VA = "0x1814ECE70")] private void Update() { Transform transform = base.transform; Vector3 vector; float z = vector.z; bool flag; if (!flag) { this.BAKHAILMDHD = flag; return; } while (this.BAKHAILMDHD) { } this.BAKHAILMDHD = true; Transform transform2 = base.transform; Vector3 vector2; if (vector2.z != 0f) { Vector3 vector3; float z2 = vector3.z; } Interpolator interpolator = this.interpolator; } // Token: 0x0600D344 RID: 54084 RVA: 0x00304640 File Offset: 0x00302840 [Token(Token = "0x600D344")] [Address(RVA = "0x14ED0C0", Offset = "0x14EC0C0", VA = "0x1814ED0C0")] public AutoAdjustHeight() { } // Token: 0x04008642 RID: 34370 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008642")] [SerializeField] private float minYOffset = -0.5f; // Token: 0x04008643 RID: 34371 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4008643")] [SerializeField] private float maxYOffset = 0.5f; // Token: 0x04008644 RID: 34372 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4008644")] [SerializeField] private float baseHeight = 1.5f; // Token: 0x04008645 RID: 34373 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4008645")] [SerializeField] [NKNLDEIPALE(FHBJCBPFODN.Self, false, false, false)] private Interpolator interpolator; // Token: 0x04008646 RID: 34374 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4008646")] private bool BAKHAILMDHD; } }