using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x0200245C RID: 9308 [Token(Token = "0x200245C")] [CreateAssetMenu] public class AvatarBodyShape : ScriptableObject { // Token: 0x17002666 RID: 9830 // (get) Token: 0x0600EDA9 RID: 60841 RVA: 0x00365EAC File Offset: 0x003640AC [Token(Token = "0x17002666")] public string Guid { [Token(Token = "0x600EDA9")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] get { return this.guidString; } } // Token: 0x17002667 RID: 9831 // (get) Token: 0x0600EDAA RID: 60842 RVA: 0x00365EC0 File Offset: 0x003640C0 [Token(Token = "0x17002667")] public Sprite MenuButtonSprite { [Token(Token = "0x600EDAA")] [Address(RVA = "0x4157D0", Offset = "0x4147D0", VA = "0x1804157D0")] get { return this.menuButtonSprite; } } // Token: 0x0600EDAB RID: 60843 RVA: 0x00365ED4 File Offset: 0x003640D4 [Token(Token = "0x600EDAB")] [Address(RVA = "0x14EE5E0", Offset = "0x14ED5E0", VA = "0x1814EE5E0")] public AvatarBodyShape() { Guid guid = global::System.Guid.NewGuid(); string text; this.guidString = text; this.FriendlyName = ""; base..ctor(); } // Token: 0x04009BFD RID: 39933 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009BFD")] [HideInInspector] [SerializeField] public string guidString; // Token: 0x04009BFE RID: 39934 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009BFE")] public string FriendlyName; // Token: 0x04009BFF RID: 39935 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009BFF")] [SerializeField] private Sprite menuButtonSprite; // Token: 0x04009C00 RID: 39936 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009C00")] public AvatarBodyShapeData[] map; } }