using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x02002464 RID: 9316 [Token(Token = "0x2002464")] [CreateAssetMenu] public class AvatarFaceShape : ScriptableObject { // Token: 0x17002679 RID: 9849 // (get) Token: 0x0600EDDC RID: 60892 RVA: 0x003665AC File Offset: 0x003647AC [Token(Token = "0x17002679")] public string Guid { [Token(Token = "0x600EDDC")] [Address(RVA = "0x4157B0", Offset = "0x4147B0", VA = "0x1804157B0")] get { return this.guidString; } } // Token: 0x1700267A RID: 9850 // (get) Token: 0x0600EDDD RID: 60893 RVA: 0x003665C0 File Offset: 0x003647C0 [Token(Token = "0x1700267A")] public Sprite MenuButtonSprite { [Token(Token = "0x600EDDD")] [Address(RVA = "0x4157D0", Offset = "0x4147D0", VA = "0x1804157D0")] get { return this.menuButtonSprite; } } // Token: 0x0600EDDE RID: 60894 RVA: 0x003665D4 File Offset: 0x003647D4 [Token(Token = "0x600EDDE")] [Address(RVA = "0x1D080C0", Offset = "0x1D070C0", VA = "0x181D080C0")] public AvatarFaceShape() { Guid guid = global::System.Guid.NewGuid(); string text; this.guidString = text; this.FriendlyName = ""; base..ctor(); } // Token: 0x04009C23 RID: 39971 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009C23")] [SerializeField] [HideInInspector] public string guidString; // Token: 0x04009C24 RID: 39972 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009C24")] public string FriendlyName; // Token: 0x04009C25 RID: 39973 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4009C25")] [SerializeField] private Sprite menuButtonSprite; // Token: 0x04009C26 RID: 39974 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009C26")] public AvatarFaceShapeData[] map; } }