using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x02002462 RID: 9314 [Token(Token = "0x2002462")] [Serializable] public class AvatarFaceShapeData { // Token: 0x0600EDDB RID: 60891 RVA: 0x00366598 File Offset: 0x00364798 [Token(Token = "0x600EDDB")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public AvatarFaceShapeData() { } // Token: 0x04009C1B RID: 39963 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4009C1B")] public AvatarFaceShapeData.MMECFCLKGKP blendShape; // Token: 0x04009C1C RID: 39964 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4009C1C")] [Range(0f, 2f)] public float value; // Token: 0x02002463 RID: 9315 [Token(Token = "0x2002463")] public enum MMECFCLKGKP { // Token: 0x04009C1E RID: 39966 [Token(Token = "0x4009C1E")] Heart = 1, // Token: 0x04009C1F RID: 39967 [Token(Token = "0x4009C1F")] Oval, // Token: 0x04009C20 RID: 39968 [Token(Token = "0x4009C20")] Pointy, // Token: 0x04009C21 RID: 39969 [Token(Token = "0x4009C21")] Round, // Token: 0x04009C22 RID: 39970 [Token(Token = "0x4009C22")] Square } } }