using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars { // Token: 0x0200246A RID: 9322 [Token(Token = "0x200246A")] [Serializable] public struct AvatarHairPatternOverride { // Token: 0x04009C34 RID: 39988 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4009C34")] public AvatarHairPattern Pattern; // Token: 0x04009C35 RID: 39989 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4009C35")] public Texture2D Texture; } }