using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020024BE RID: 9406 [Token(Token = "0x20024BE")] [CreateAssetMenu] public sealed class BrowsFaceFeature : SymmetricalFaceFeature { // Token: 0x17002722 RID: 10018 // (get) Token: 0x0600F0DE RID: 61662 RVA: 0x00371360 File Offset: 0x0036F560 [Token(Token = "0x17002722")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600F0DE")] [Address(RVA = "0x4DB5B0", Offset = "0x4DA5B0", VA = "0x1804DB5B0", Slot = "4")] get { return FaceFeatureType.Brows; } } // Token: 0x0600F0DF RID: 61663 RVA: 0x00371370 File Offset: 0x0036F570 [Token(Token = "0x600F0DF")] [Address(RVA = "0x1D0AD20", Offset = "0x1D09D20", VA = "0x181D0AD20")] public BrowsFaceFeature() { } } }