using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020024BF RID: 9407 [Token(Token = "0x20024BF")] [CreateAssetMenu] public sealed class EyesFaceFeature : SymmetricalFaceFeature { // Token: 0x17002723 RID: 10019 // (get) Token: 0x0600F0E0 RID: 61664 RVA: 0x00371384 File Offset: 0x0036F584 [Token(Token = "0x17002723")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600F0E0")] [Address(RVA = "0x4242C0", Offset = "0x4232C0", VA = "0x1804242C0", Slot = "4")] get { } } // Token: 0x0600F0E1 RID: 61665 RVA: 0x00371394 File Offset: 0x0036F594 [Token(Token = "0x600F0E1")] [Address(RVA = "0x1D0AD20", Offset = "0x1D09D20", VA = "0x181D0AD20")] public EyesFaceFeature() { } } }