using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020024C8 RID: 9416 [Token(Token = "0x20024C8")] [CreateAssetMenu] public sealed class MouthFaceFeature : FaceFeature { // Token: 0x17002730 RID: 10032 // (get) Token: 0x0600F112 RID: 61714 RVA: 0x00371A80 File Offset: 0x0036FC80 [Token(Token = "0x17002730")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600F112")] [Address(RVA = "0x4E8690", Offset = "0x4E7690", VA = "0x1804E8690", Slot = "4")] get { return FaceFeatureType.Mouth; } } // Token: 0x0600F113 RID: 61715 RVA: 0x00371A90 File Offset: 0x0036FC90 [Token(Token = "0x600F113")] [Address(RVA = "0x1D0F080", Offset = "0x1D0E080", VA = "0x181D0F080")] public MouthFaceFeature() { } } }