using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020024C9 RID: 9417 [Token(Token = "0x20024C9")] [CreateAssetMenu] public sealed class NoseFaceFeature : FaceFeature { // Token: 0x17002731 RID: 10033 // (get) Token: 0x0600F114 RID: 61716 RVA: 0x00371AA4 File Offset: 0x0036FCA4 [Token(Token = "0x17002731")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600F114")] [Address(RVA = "0x4E86A0", Offset = "0x4E76A0", VA = "0x1804E86A0", Slot = "4")] get { return FaceFeatureType.Nose; } } // Token: 0x0600F115 RID: 61717 RVA: 0x00371AB4 File Offset: 0x0036FCB4 [Token(Token = "0x600F115")] [Address(RVA = "0x1D0F080", Offset = "0x1D0E080", VA = "0x181D0F080")] public NoseFaceFeature() { } } }